Unlike many other benchmarks, NenaMark measures performance using realistic scenes that could be taken from a typical game and presents the result in frames per second, i.e. providing an intuitive performance number that can be used for realistic comparisons between different devices.
Benchmark results from a wide variety of devices are available on the NenaMark site (http://nena.se/nenamark).
Effects:- Skeletal Animation (bones matrix animation), trees.- Morph Target Animation (blend vertex sets), sun flowers along house wall.- Bump Mapping (using normal map), stone walls on house.- Water (reflections, normal animation, fresnel effect), the lake.- Cloud System (advanced particle system), clouds.- Cube Map Reflections (w/ dynamic cube map generation), windows on house.- Smoke (advanced particle system), smoke from chimney.- Shadow Mapping (dynamic shadow mapping), terrain.- Texture Channel Animation, sparkling sun.- Smooth Gradient Animation, sky hemisphere.- Dynamic lighting (per vertex diffuse lighting), entire scene.- Lens flare, lens flare from sun at low altitude.
For more information, visit: http://nena.se/nenamark